microTECH Global Ltd
- Location:
- (00180) Finland
- Salary:
- market rate
- Type:
- Permanent
- Main Industry:
- Search Engineering Jobs
- Advertiser:
- microTECH Global Ltd
- Job ID:
- 132305298
- Posted On:
- 30 September 2025
As the 3D Graphics Engine Lead Architect, you will be at the forefront of developing and optimizing our high-performance 3D rendering engine. You will lead a team of talented engineers and collaborate with cross-functional teams to ensure the engine meets the highest standards of performance, quality, and innovation. This role is ideal for a visionary leader with deep expertise in real-time graphics and a passion for pushing technological boundaries.
Responsibilities 65306;
Graphics Rendering Development:
– Design and implement advanced rendering techniques (e.g., real-time ray tracing, global illumination, shading models).
– Develop and optimize graphics rendering and pipelines for different PC and mobile platforms (HarmonyOS Next, Android, Windows, iOS, MacOS, Linux)
– Write high-performance code in languages like C++, and GLSL for rendering engine
– Integrate and customize graphics APIs such as Vulkan, OpenGL ES, and Molten VK/Metal.
Performance Optimization:
– Profile and optimize rendering performance to achieve high frame rates and visual fidelity within hardware constraints.
– Implement techniques like level-of-detail (LOD), culling, and texture streaming to improve efficiency.
– Debug and resolve rendering artifacts or performance bottlenecks.
Research and Innovation:
– Stay updated on cutting-edge graphics techniques and hardware advancements (e.g., GPU architectures, new APIs).
– Prototype and integrate emerging technologies like real-time ray tracing, AI-driven upscaling (DLSS), or procedural generation.
– Evaluate and adopt new tools or libraries to enhance visual quality or performance
Cross-Platform Development:
– Ensure graphics engine is compatible across multiple operating systems (HarmonyOS Next, Android, Windows, iOS, MacOS, Linux).
– Adapt rendering techniques to meet platform-specific requirements and constraints.
Collaboration and Leadership:
– Mentor team members, providing guidance on best practices and technical skills.
– Collaborate with cross-functional teams (e.g., gameplay programmers, artists,
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