3D Graphics Engine Lead Architect – Finland

microTECH Global Ltd

Location:
(00180) Finland
Salary:
market rate
Type:
Permanent
Main Industry:
Search Engineering Jobs
Advertiser:
microTECH Global Ltd
Job ID:
132305298
Posted On: 
30 September 2025

As the 3D Graphics Engine Lead Architect, you will be at the forefront of developing and optimizing our high-performance 3D rendering engine. You will lead a team of talented engineers and collaborate with cross-functional teams to ensure the engine meets the highest standards of performance, quality, and innovation. This role is ideal for a visionary leader with deep expertise in real-time graphics and a passion for pushing technological boundaries.

Responsibilities 65306;

Graphics Rendering Development:

– Design and implement advanced rendering techniques (e.g., real-time ray tracing, global illumination, shading models).

– Develop and optimize graphics rendering and pipelines for different PC and mobile platforms (HarmonyOS Next, Android, Windows, iOS, MacOS, Linux)

– Write high-performance code in languages like C++, and GLSL for rendering engine

– Integrate and customize graphics APIs such as Vulkan, OpenGL ES, and Molten VK/Metal.

Performance Optimization:

– Profile and optimize rendering performance to achieve high frame rates and visual fidelity within hardware constraints.

– Implement techniques like level-of-detail (LOD), culling, and texture streaming to improve efficiency.

– Debug and resolve rendering artifacts or performance bottlenecks.

Research and Innovation:

– Stay updated on cutting-edge graphics techniques and hardware advancements (e.g., GPU architectures, new APIs).

– Prototype and integrate emerging technologies like real-time ray tracing, AI-driven upscaling (DLSS), or procedural generation.

– Evaluate and adopt new tools or libraries to enhance visual quality or performance

Cross-Platform Development:

– Ensure graphics engine is compatible across multiple operating systems (HarmonyOS Next, Android, Windows, iOS, MacOS, Linux).

– Adapt rendering techniques to meet platform-specific requirements and constraints.

Collaboration and Leadership:

– Mentor team members, providing guidance on best practices and technical skills.

– Collaborate with cross-functional teams (e.g., gameplay programmers, artists,

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